Conference Report: AIIDE 2015
Earlier this month, I traveled to Santa Cruz, CA for two purposes: starting a new postdoc with the Expressive Intelligence Studio (which I'll be working on remotely for the time being) and attending AIIDE , a conference about AI in games, at which I was presenting a paper. I also attended two pre-conference events, the INT workshop on narrative tech, and the EXAG workshop on experimental AI in games. In this post, I want to mention a few highlights among the many exciting things I learned at the union of these activities, and draw out some common themes. 1. The state of the art in computational narrative is social & emotional believability. INT this year was joint with SBG, Social Believability in Games , and the themes of the talks blended so seamlessly that it was difficult to remember there were actually two workshops. Iolanda Leite gave the keynote on human-robot interaction; specifically, how to create conversational agents that would maintain children's inte